
# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS   = edge.o graph.o main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
# Linker flags
LFLAGS = -fsanitize=address,undefined
#Which Compiler to use
COMPILER = c++


# all target: builds all important targets
all: binary

final : ${OBJS}
	${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
	rm ${OBJS}

binary : ${OBJS}
	${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}

# Links the binary
${BINARY} : ${OBJS}
	${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}


# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
	${COMPILER} -c ${CFLAGS} -o $@ $<


# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
	./${BINARY}


# Delete all build artifacts
clean :
	rm -rf ${BINARY} ${OBJS}


# all  and clean are a "phony" targets, meaning they are no files
.PHONY : all clean
